@startuml
sprite $ghost [48x48/16] {
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}


!define DEV_GHOST(_alias) ENTITY(rectangle,black,ghost,_alias,DEV GHOST)
!define DEV_GHOST(_alias, _label) ENTITY(rectangle,black,ghost,_label, _alias,DEV GHOST)
!define DEV_GHOST(_alias, _label, _shape) ENTITY(_shape,black,ghost,_label, _alias,DEV GHOST)
!define DEV_GHOST(_alias, _label, _shape, _color) ENTITY(_shape,_color,ghost,_label, _alias,DEV GHOST)
skinparam folderBackgroundColor<<DEV GHOST>> White
@enduml